My name is Victor Karp, I'm currently working as a freelancer in Düsseldorf, Germany. I was the Lead Level Artist for Piranha Bytes' last game ELEX.

Shipped games

Software, Engines and skills

Currently

  • Blender for all modeling related tasks and minor sculpting tasks
  • zBrush for larger sculpting tasks
  • Substance Painter and Designer
  • Photoshop
  • Unity (focus on programming in C#)
  • Unreal Engine 4 (focus on creating logic with Blueprints)
  • World Machine

In the past

  • 3ds Max
  • Mudbox
  • nDo / dDo
  • Source Engine
  • Unreal Engine 2.5
  • Doom 3 Engine
  • Quake 3 Engine

Vita

2018, Juli - August
Freelance work for Scraggy Rascal Studios for an unannounced project

2018, July
Started working as a Freelancer

2018, January
Started coopering with STF3D to create photoscan based meshes for the Unreal Market Place

2015, May - 2018, June
Lead Level Artist at Piranha Bytes

2015, February
Level Artist at Piranha Bytes

2015, January
Completed the training as digital media designer

2012, August
Started apprenticeship as digital media designer while working as Level Artist at Piranha Bytes

2012, April - July
Internship as Level Artist at Piranha Bytes

2006
Started making levels for Quake III and learned using Unreal Engine 2.5, Source Engine and idTech4

Tutoring

2018, August
Presentation in Hattingen, Germany for kids about how computer games are made

2017, July
Presentation in Hattingen, Germany for kids about how computer games are made

2013, November - 2014, January
Lecturer at the SAE Institute Bochum for lowpoly asset creation in 3ds Max