How to bake animations, rigid bodies and cloth in Blender

This tutorial explains how to convert a single animation frame, a rigid body or a keyframe of a cloth simulation to a static mesh in Blender. I’ve originally written it as a short response to a thread in the Blender Steam Community. Baking animations is useful if you want to: turn an animated character into […]

How to bake textures to vertex colors in Blender

This tutorial is also available on Odysee. Since Blender version 2.92 it has become very easy to transfer textures to vertex colors – a new option has been added to the baking menu. 1. Create a vertex color layer Your mesh needs to have an existing vertex color layer. To create one, select your mesh, […]

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