Godot Engine: How to fix materials with broken dependencies in .escn files exported from Blender

This article is also available on Odysee. Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or a scene that contains an .escn file), the link to the material breaks […]

Eine Normal Map in Blender invertieren

Y+ und Y- Normal Maps Einige Anwendungen wie etwa die Unreal Engine 4 verwenden Y- Normal Maps, deren Grünkanal so aussieht, als wenn er von unten beleuchtet werden würde. Blender benutzt allerdings Y+ Normal Maps, bei denen der Grünkanal aussieht, als wenn er von oben beleuchtet werden würde. Wenn du eine Y- Normal Map in […]

Inverting a normal map in Blender

Y+ and Y- normal maps Some applications like the Unreal Engine 4 use Y- normal maps, which means the green color channel of these normal maps looks as if it was lit from below. Blender on the other hand uses Y+ normal maps, where the green channel looks like it was lit from above. If […]

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