How to install FL Studio on Linux by using Lutris

This tutorial explains how to install FL Studio on Linux by using Lutris, an application that can run Windows applications on Linux. It is written with Linux beginners in mind. Step 1: Installing Lutris Go to lutris.net and scroll down to find the Linux distribution you are using. Many popular distributions like Linux Mint, Kubuntu […]

Non-destructive sculpting in Blender with Shape Keys

This tutorial explains how to use Shape Keys in Blender to create sculpting layers that can be toggled on or off or faded in and out. Mesh preparation before using Shape Keys If your mesh uses a Multiresolution modifier, you need to apply it first. Having a Multiresolution modifier makes using Shape Keys impossible. Your […]

How to bake textures to vertex colors in Blender

This tutorial is also available on Odysee. Since Blender version 2.92 it has become very easy to transfer textures to vertex colors – a new option has been added to the baking menu. 1. Create a vertex color layer Your mesh needs to have an existing vertex color layer. To create one, select your mesh, […]

Application shortcuts on Linux Mint Cinnamon

Application shortcuts start applications from the menu, panel and desktop. This Linux Mint Cinnamon tutorial explains how to create them. This article is also available on Odysee. How to create a desktop shortcut on Linux Mint Cinnamon Solution 1: Ctrl + Alt + Shift + Drag the icon Hold Ctrl, Alt and Shift at the same time, then left click and […]

How to use the free open source tool Task Coach to manage your solo projects

About Task Coach Task Coach is a small, free, open source todo and task managing application that runs on Windows, Linux, macOS, BSD and Android. Its purpose is to keep track of tasks that are undone, in progress or done. It allows you to organize tasks in hierarchically, add categories, due dates, images, priorities and […]

Channel packing grayscale textures in Krita

Channel packing is oftentimes used in game engines to reduce the number of individual texture files that need to be loaded by the engine. This tutorial explains how to pack grayscale images into the individual RGBA channels of a texture in Krita. Channel packing demonstrated with example textures I’m using the free MetalWalkway004 material as […]

Godot Engine: How to fix materials with broken dependencies in .escn files exported from Blender

This article is also available on Odysee. Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or a scene that contains an .escn file), the link to the material breaks […]

Free Open Source tools for game developers

This article is also available on Odysee. This posting lists a selection of free Open Source tools that are useful for creating video games and other digital art. All tools can be used without limitations or registration and also run on Linux. Linux Even for users with limited tech knowledge, Linux has become a good […]

Kostenlose Open Source Tools für Spieleentwickler

Dieser Beitrag listet einige kostenlose Open Source Tools, die beim Erstellen von Spielen und anderer digitaler Kunst sehr nützlich sind. Alle vorgestellten Tools sind in vollem Umfang ohne Registrierung verwendbar und laufen auch unter Linux. Linux Linux ist auch für weniger technikversierte Anwender eine gute Alternative zu Windows. Besonders aus Privatsphäregründen rate ich von aktuellen […]

Eine Normal Map in Blender invertieren

Y+ und Y- Normal Maps Einige Anwendungen wie etwa die Unreal Engine 4 verwenden Y- Normal Maps, deren Grünkanal so aussieht, als wenn er von unten beleuchtet werden würde. Blender benutzt allerdings Y+ Normal Maps, bei denen der Grünkanal aussieht, als wenn er von oben beleuchtet werden würde. Wenn du eine Y- Normal Map in […]

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