CV

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General overview

  • Over 18 years of experience in video game development, including 12
    years as a professional artist and 3 years as Lead Environment Artist at
    Piranha Bytes
  • Contributed to 2 shipped AA titles at Piranha Bytes and 4 shipped VR
    titles, among 3 of them in cooperation with Valve, as part of
    multidisciplinary teams
  • Worked 6 years as a freelancer, collaborating with international clients
    on diverse projects

Technical skills overview

  • Deep expertise in 3D asset pipelines: highpoly-to-lowpoly baking, UV
    unwrapping and layouting, custom normals, sculpting, texturing, rigging,
    animation, manual LOD and collision creation, and physics simulation
  • Skilled in crafting custom shaders for Blender, Unreal Engine, and
    Godot
  • Experienced in optimizing assets for WebGL and mobile rendering,
    ensuring performance and efficiency
  • Proficient in building Blueprint systems for game logic and tools in
    Unreal Engine 4/5
  • Well-versed in GDScript and scene creation for Godot, with a focus on
    3D development
  • Comfortable with clean version control workflows in Git, Mercurial, and
    Perforce

Professional experience

  • Delivered distinctive visual styles tailored to project needs across video games, health, advertising, aviation, and transportation industries
  • Independently resolved unpredictable production challenges to meet tight deadlines and ensure timely delivery
  • Collaborated effectively with international clients and colleagues, maintaining friendly and solution-oriented communication

Teaching and Leadership

  • Served as a lecturer at SAE Bochum in Germany and abroad, instructing adults and children in game development concepts
  • Recognized for a patient, thorough, and approachable teaching style
  • Cultivated friendly, productive relationships with clients and coworkers, driving team success

Employment

12/2022 – 08/2024
Institut für WBOR, Design und Entwicklung Hamburg GmbH
Role: Media Designer

  • Realization of VR applications
  • Creation of high-quality, photorealistic renderings in the areas of
    transportation, interior and exterior
  • Data preparation and data reduction for demanding research projects,
    reduction of considerable amounts of data
  • Creation of 3D animations and 3D visualizations in photorealistic quality
  • Creation of animation videos based on 3D data and 3D scenes
    produced in-house
  • Creation of 3D exploded views of complex CAD assemblies

02/2022 – 08/2022
Institut für Betriebliche Gesundheitsberatung
Role: 3D Expert

  • Creation of VR game logic in Unreal Engine 4 using Blueprints and in
    the Godot Engine using GDScript
  • Automation and optimization of recurring workflows in Unreal Engine 4
    using Blueprints
  • Creation of new and revision and optimization of existing 3D
    environment assets for VR applications in Unreal Engine 4

05/2015 – 06/2018
Piranha Bytes
Role: Lead Environment Artist

  • Time management and planning during the development of Elex 1 and
    pre-production of Elex 2
  • Quality control and feedbacking of in-house and outsourced assets
  • Creation of high- and low-poly environment assets
  • Texture baking and texturing using unique, tileable and trim textures
  • Level design and scene dressing
  • Lighting
  • Creation of visual shaders
  • Performance optimization
  • LOD and collision creation

02/2015 – 04/2015
Piranha Bytes
Role: Environment Artist

  • Creation of high- and low-poly environment assets
  • Texture baking and texturing using unique, tileable and trim textures
  • Level design and scene dressing
  • Lighting
  • Creation of visual shaders
  • Performance optimization
  • LOD and collision creation

08/2012 – 01/2015
Piranha Bytes
Role: Trainee for digital and print media design

  • Creation of high- and low-poly environment assets
  • Texture baking and texturing using unique, tileable and trim textures
  • Level design and scene dressing
  • Lighting
  • Creation of visual shaders
  • Performance optimization
  • LOD and collision creation

04/2012 – 07/2012
Piranha Bytes
Role: Internship as Environment Artist

  • Gameplay testing
  • Lowpoly mesh creation
  • Texture creation

Freelance work

since 07/2018

Teaching and lecturing

SAE Bochum

  • 3ds Max modeling course for beginners (UI overview, lowpoly creation,
    highpoly creation, UV unwrapping and mapping, modifiers, texture
    baking)
  • Unreal Engine 4 Blueprint FPS course (UI overview, player controller
    creation, asset import, weapon blueprint creation, physics objects)

Codinglab

  • Blender beginner course (UI overview, lowpoly creation, UV unwrapping
    and mapping, modifiers)
  • Xonotic level creation course (introduction to NetRadiant, creation of
    brushes and patches, texturing, lighting, item placement, moving
    platforms, teleporters, handling leaks, bot navigation, levelshot and level
    description)

Haus der Jugend Hattingen

Workshop for children and teenagers about the development process
of video games. Participants were introduced to the basic pillars of video
game creation (graphics, gameplay, sound, music) and were then guided
to create simple 3D models themselves

Spielbogenverein Dortmund

Blender beginner course for children and teenagers (UI overview,
lowpoly creation, UV unwrapping, texture painting)

Environment Art & Tech Art services

Clients include

Provided services

  • Mesh creation and optimization, light and texture baking for 3D assets
    used in WebGL and AR applications
  • Creation of assets for use in VR games
  • Creation of assets and rendering of camera fly-bys for advertising
  • Optimization of CAD data for use in realtime applications
  • Mechanical animations of 3D assets
  • Creation of 3D renderings for use in print advertising
  • Creation and optimization of assets and scenes in Unreal Engine 4 in
    the context of architectural visualization and VR games
  • Creation of Blueprint logic in Unreal Engine 4 in the context of
    architectural visualization and VR games
  • Level design and detailing of multiplayer levels
  • Lowpoly mesh creation and texture baking for assets sold on digital
    marketplaces

Education


08/2012 – 01/2015
Berufskolleg Ost Stadt Essen
Ausbildung zum Mediengestalter Digital und Print

Field: Design and Technology

07/2011
Stadtgymnasium Dortmund
Abitur

Languages

  • German: Mother tongue
  • English: Fluent
  • Italian: Basic reading comprehension

Technical skills breakdown

1 = Beginner, 2 = Familiar, 3 = Proficient, 4 = Expert, 5 = Master

SkillBlender
5UV Unwrapping
5UV Mapping
5Retopology
4Hard-surface modeling
4Environmental sculpting
5Manual collision mesh creation
5Manual LOD creation
3Mechanical animation
2Humanoid animation
2Humanoid rigging
4Visual shaders
1Geometry nodes
4Photorealistic rendering
5Texture baking
4Lighting and composition
43D asset design
4Scene lighting
4Creation of realistic assets
4Creation of stylized assets
5Repair and optimization of CAD data
Texture creation
4Substance Painter
3Substance Designer
2Photoshop
1Gimp
2Krita
1Affinity Photo
3Aseprite
1Inkscape
Godot Engine
4GDScript game logic creation
4Visual shader creation
53D asset pipeline
4Lighting and composition
Unreal Engine 4/5
4Visual shader creation
2AI systems
4Mesh optimization
4Shader optimization
4General game Blueprinting
3Lighting and composition
Unity
1C# Scripting
33D asset pipeline
Video game level creation
3Source 2
5Source
2IdTech 4 (Doom 3)
5IdTech 3 (Quake 3)
4IdTech 1 (Quake 1)
5Genome (proprietary in-house)
Level design aspects
5Multiplayer grayboxing
3Singleplayer grayboxing
4Lighting and composition
Version control
3Git
3Mercurial / TortoiseHg
3Perforce
1Fossil
Operating systems
5Windows
4Debian/Ubuntu/Mint
4VirtualBox
3FTP file transfer
Knowledge transfer
5Lecturing / teaching
5Technical documentation
Web
3Gitlab
3Github
3WordPress
3Jira
3Trello
3Kanboard
3phpBB
Office & text
3LibreOffice Calc
3LibreOffice Writer
3Obsidian
Audio & video
3OBS Studio
3Audacity

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