CV

Professional experience

Institut für WBOR, Design und Entwicklung Hamburg GmbH

12/2022 – 08/2024 as Media Designer

  • Realization of VR applications.
  • Creation of high-quality, photorealistic renderings in the areas of Transportation, Interior and Exterior.
  • Data preparation and data reduction for demanding research projects, reduction of considerable amounts of data.
  • Creation of 3D animations and 3D visualizations in photorealistic quality.
  • Creation of animation videos based on 3D data and 3D scenes produced in-house.
  • Creation of 3D exploded views of complex CAD assemblies.

Institut für Betriebliche Gesundheitsberatung

02/2022 – 08/2022 as 3D Expert

  • Creation of VR game logic in Unreal Engine 4 using Blueprints and the Godot Engine using GDScript
  • Automation and optimization of recurring workflows in Unreal Engine 4 using Blueprints
  • Creation of new and revision and optimization of existing 3D environment assets for VR applications in Unreal Engine 4

Freelance work for clients in the video games, advertising and industry sectors

Piranha Bytes

05/2015 – 06/2018 as Lead Environment Artist

  • Time management and planning during the development of Elex 1 and the pre-production of Elex 2
  • Quality control and feedbacking of inhouse and outsourcing assets
  • Regular environment art tasks (see following section)

02/2015 – 04/2015 as Environment Artist

  • Creation of high and low poly environment assets, texture baking, LOD and collision creation and texturing using unique, tileable and trim textures
  • Level design, scene dressing and lighting
  • Creation of visual shaders
  • Performance optimization

08/2012 – 01/2015 as Digital Media Designer Apprentice

04/2012 – 07/2012 as Environment Artist Intern

Lectures and presentations as a freelancer

SAE Bochum

  • 3ds Max beginners course
  • Unreal Engine 4 Blueprint FPS Course

Codinglab

  • One-week Blender beginner course
  • One-day Xonotic level creation beginner course

Haus der Jugend Hattingen

  • Presentation for children and youths about the development process of video games

Spielbogenverein Dortmund

  • One-day Blender beginner course

Education

Apprenticeship as Digital Media Designer

08/2012 – 01/2015 at Berufskolleg Essen Ost
Specialization: Design and technology

Abitur

07/2011 at Stadtgymnasium Dortmund

Languages

  • German: Mother tongue
  • English: Fluent
  • Italian: Basic

Technical skills

Video game engines

  • Genome (Piranha Bytes’ inhouse engine)
  • Godot Engine
  • idTech1 (Quake, Xonotic)
  • idTech3 (Quake 3)
  • idTech4 (Doom 3)
  • Source (Half-Life 2, Counter-Strike Source, Counter-Strike Global Offensive)
  • Source 2 (SteamVR)
  • Unreal 2.5, Unreal 3, Unreal 4, Unreal 5

2D graphics

  • Substance Painter
  • Photoshop
  • Substance Designer
  • Krita

3D graphics

  • Blender
  • 3ds Max
  • zBrush
  • Mudbox

Programming & scripting

  • Unreal Engine 4 Blueprints
  • GDScript (scripting language used by the Godot Engine, strong similarity with Python)

Source control

  • Git
  • Mercurial
  • SVN
  • Perforce
  • Fossil

Operating systems

  • Windows
  • Linux (focusing on Ubuntu based distros)

Web

  • Basic HTML & CSS knowledge
  • WordPress

Personal characteristics

  • Autodidact
  • Always keeping an eye out for improving processes
  • Enjoy teaching and sharing knowledge
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