CV
Professional experience
Institut für WBOR, Design und Entwicklung Hamburg GmbH
12/2022 – 08/2024 as Media Designer
- Realization of VR applications.
- Creation of high-quality, photorealistic renderings in the areas of Transportation, Interior and Exterior.
- Data preparation and data reduction for demanding research projects, reduction of considerable amounts of data.
- Creation of 3D animations and 3D visualizations in photorealistic quality.
- Creation of animation videos based on 3D data and 3D scenes produced in-house.
- Creation of 3D exploded views of complex CAD assemblies.
Institut für Betriebliche Gesundheitsberatung
02/2022 – 08/2022 as 3D Expert
- Creation of VR game logic in Unreal Engine 4 using Blueprints and the Godot Engine using GDScript
- Automation and optimization of recurring workflows in Unreal Engine 4 using Blueprints
- Creation of new and revision and optimization of existing 3D environment assets for VR applications in Unreal Engine 4
Freelance work for clients in the video games, advertising and industry sectors
- Creation of VR game logic in Unreal Engine 4 using Blueprints
- Creation of 3D environments for desktop, web and VR
- Creation of new and revision and optimization of existing 3D environment assets
- Clients included: Codinglab, Demodern, Institut für Betriebliche Gesundheitsberatung, Massive Miniteam, Scraggy Rascal Studios, Spielbogenverein Dortmund, STF-3D, Verein Bahnprojekt Stuttgart-Ulm e.V.
Piranha Bytes
05/2015 – 06/2018 as Lead Environment Artist
- Time management and planning during the development of Elex 1 and the pre-production of Elex 2
- Quality control and feedbacking of inhouse and outsourcing assets
- Regular environment art tasks (see following section)
02/2015 – 04/2015 as Environment Artist
- Creation of high and low poly environment assets, texture baking, LOD and collision creation and texturing using unique, tileable and trim textures
- Level design, scene dressing and lighting
- Creation of visual shaders
- Performance optimization
08/2012 – 01/2015 as Digital Media Designer Apprentice
04/2012 – 07/2012 as Environment Artist Intern
Lectures and presentations as a freelancer
- 3ds Max beginners course
- Unreal Engine 4 Blueprint FPS Course
- One-week Blender beginner course
- One-day Xonotic level creation beginner course
- Presentation for children and youths about the development process of video games
Spielbogenverein Dortmund
- One-day Blender beginner course
Education
Apprenticeship as Digital Media Designer
08/2012 – 01/2015 at Berufskolleg Essen Ost
Specialization: Design and technology
Abitur
07/2011 at Stadtgymnasium Dortmund
Languages
- German: Mother tongue
- English: Fluent
- Italian: Basic
Technical skills
Video game engines
- Genome (Piranha Bytes’ inhouse engine)
- Godot Engine
- idTech1 (Quake, Xonotic)
- idTech3 (Quake 3)
- idTech4 (Doom 3)
- Source (Half-Life 2, Counter-Strike Source, Counter-Strike Global Offensive)
- Source 2 (SteamVR)
- Unreal 2.5, Unreal 3, Unreal 4, Unreal 5
2D graphics
- Substance Painter
- Photoshop
- Substance Designer
- Krita
3D graphics
- Blender
- 3ds Max
- zBrush
- Mudbox
Programming & scripting
- Unreal Engine 4 Blueprints
- GDScript (scripting language used by the Godot Engine, strong similarity with Python)
Source control
- Git
- Mercurial
- SVN
- Perforce
- Fossil
Operating systems
- Windows
- Linux (focusing on Ubuntu based distros)
Web
- Basic HTML & CSS knowledge
- WordPress
Personal characteristics
- Autodidact
- Always keeping an eye out for improving processes
- Enjoy teaching and sharing knowledge