CV
Freelance work
A selection of clients I have worked for as a freelancer:
- Codinglab
- Demodern
- Verein Bahnprojekt Stuttgart-Ulm e.V. (S21 Drone Flight)
- IFBG
- KSS-Software
- Massive Miniteam
- Scraggy Rascal Studios (Gulping Goat, Winter Peak, Candy Emporium)
- Spielbogenverein
- STF-3D
Services I have provided as a freelancer:
- Modeling and texturing of 3D assets
- Optimization of existing 3D assets
- Optimization of existing Unreal Engine 4 scenes
- Creation of game levels in Unreal Engine 4
- Creation of game logic using Blueprints in Unreal Engine 4
- Creation of game levels for Quake engine games
- Tutoring (3ds Max, Blender, Unreal Engine 4, level creation for Quake engines)
Teaching
Codinglab
- Blender beginner course
- Xonotic level creation beginner course
Haus der Jugend
- Talk about the development of video games
SAE Bochum
- 3ds Max beginner course
- Unreal Engine 4 Blueprint FPS course
Spielbogenverein Dortmund
- Blender beginner course
Tutorials on this website
I’ve published tutorials about various technical topics related to game art creation on this website.
Employers
iDS Hamburg (December 2022 – August 2024)
- Virtual Reality Expert
- Creation of realistic 3D scenes, renderings and mechanical animations
IFBG (February 2022 – August 2022)
- In Unreal Engine 4
- Creation of VR game logic with Blueprints
- Creation of VR game levels and assets
- Automation and optimization of various manual editor tasks and workflows with Blueprints
- Creation of game logic in the Godot Engine using GDScript
- Performance optimization and revision of existing 3D environment assets
- Creation of new 3D environment assets
Piranha Bytes (2012 – 2018)
- Lead Environment Artist (May 2015 – June 2018)
- Environment Artist (February 2015 – April 2015)
- Apprenticeship as Digital Media Designer (August 2012 – January 2015)
- Environment Artist Internship (April 2012 – July 2012)
Education
Apprenticeship as Digital Media Designer
Berufskolleg Essen Ost, August 2012 – January 2015
Abitur
Stadtgymnasium Dortmund, July 2011
Skills
Game engines
- Genome (Piranha Bytes inhouse engine)
- Godot Engine
- idTech1 (Quake, Xonotic)
- idTech3 (Quake 3)
- idTech4 (Doom 3)
- Source (Half-Life 2, Counter-Strike Source, Counter-Strike Global Offensive)
- Source 2 (SteamVR)
- Unreal 2.5, Unreal 3, Unreal 4
Level design & environment art – paid projects
Level design & environment art – personal projects
Quake 3
Counter-Strike: Global Offensive
3D software
- Currently: Blender
- Previously: 3dsMax, zBrush, Mudbox
2D software
- Substance Painter
Basic skills in:
Substance Designer, Affinity Photo, Affinity Designer, Gimp, Krita, Inkscape
Programming & Scripting
Advanced skills
- GDscript (scripting language used by Godot, similar to Python)
- Unreal Engine 4 Blueprints
Basic skills
- C# for Unity
Version Control
- Fossil
- Git
- Mercurial
- Perforce
- SVN
Operating systems
- Windows XP, 7, 10
- Linux (mainly Ubuntu based distributions)