CV

Freelance work

I was freelancing from July 2018 to December 2021. During this time, I was creating 3D models, created Blueprint logic in Unreal 4 and taught at various events. My clients included:

Teaching

Employers

IFBG (since February 2022)

  • 3D Expert

Piranha Bytes (2012 – 2018)

  • Lead Environment Artist (May 2015 – June 2018)
  • Environment Artist (February 2015 – April 2015)
  • Apprenticeship as Digital Media Designer (August 2012 – January 2015)
  • Environment Artist Internship (April 2012 – July 2012)

Education

Apprenticeship as Digital Media Designer

Berufskolleg Essen Ost, August 2012 – January 2015

Abitur

Stadtgymnasium Dortmund, Juli 2011.

Skills

Game engines

  • Unreal 2.5, Unreal 3, Unreal 4
  • idTech3, idTech4 (Quake 3, Doom 3)
  • Source, Source 2
  • Godot
  • Genome (Piranha Bytes inhouse)

Level design

  • Level design for Elex and Risen 3
  • Finished various multiplayer levels for Quake 3, Counter-Strike, Half Life 2 Deathmatch
  • Worked on personal Unreal Tournament 4 maps (the game was unfortunately cancelled)

3D applications

  • Blender
  • 3dsMax (around 2012-2015)
  • zBrush (replaced with Blender)
  • 3D Coat (toyed around with it, not used in production)
  • Mudbox (around 2012-14, replaced with Blender)

2D Applications

  • Substance Designer
  • Substance Painter
  • Affinity Photo (Basic usage)
  • Affinity Designer (Basic usage)
  • Gimp (Basic usage)
  • Krita (Basic usage)
  • Inkscape (Basic usage)

Programming & Scripting

  • Unreal Engine 4 Blueprints
  • GDscript (scripting language used by Godot, similar to Python)
  • C# for Unity (basic knowledge)

Operating systems

  • Windows
  • Linux (mainly Mint and Ubuntu derivatives, some experience with Manjaro)
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