CV

Freelance work

A selection of clients I have worked for as a freelancer:

Services I have provided as a freelancer:

  • Modeling and texturing of 3D assets
  • Optimization of existing 3D assets
  • Optimization of existing Unreal Engine 4 scenes
  • Creation of game levels in Unreal Engine 4
  • Creation of game logic using Blueprints in Unreal Engine 4
  • Creation of game levels for Quake engine games
  • Tutoring (3ds Max, Blender, Unreal Engine 4, level creation for Quake engines)

Teaching

Codinglab

  • Blender beginner course
  • Xonotic level creation beginner course

Haus der Jugend

  • Talk about the development of video games

SAE Bochum

  • 3ds Max beginner course
  • Unreal Engine 4 Blueprint FPS course

Spielbogenverein Dortmund

  • Blender beginner course

Tutorials on this website

I’ve published tutorials about various technical topics related to game art creation on this website.

Employers

iDS Hamburg (December 2022 – August 2024)

  • Virtual Reality Expert
  • Creation of realistic 3D scenes, renderings and mechanical animations

IFBG (February 2022 – August 2022)

  • In Unreal Engine 4
    • Creation of VR game logic with Blueprints
    • Creation of VR game levels and assets
    • Automation and optimization of various manual editor tasks and workflows with Blueprints
  • Creation of game logic in the Godot Engine using GDScript
  • Performance optimization and revision of existing 3D environment assets
  • Creation of new 3D environment assets

Piranha Bytes (2012 – 2018)

  • Lead Environment Artist (May 2015 – June 2018)
  • Environment Artist (February 2015 – April 2015)
  • Apprenticeship as Digital Media Designer (August 2012 – January 2015)
  • Environment Artist Internship (April 2012 – July 2012)

Education

Apprenticeship as Digital Media Designer

Berufskolleg Essen Ost, August 2012 – January 2015

Abitur

Stadtgymnasium Dortmund, July 2011

Skills

Game engines

  • Genome (Piranha Bytes inhouse engine)
  • Godot Engine
  • idTech1 (Quake, Xonotic)
  • idTech3 (Quake 3)
  • idTech4 (Doom 3)
  • Source (Half-Life 2, Counter-Strike Source, Counter-Strike Global Offensive)
  • Source 2 (SteamVR)
  • Unreal 2.5, Unreal 3, Unreal 4

Level design & environment art – paid projects

Level design & environment art – personal projects

Quake 3

Counter-Strike: Global Offensive

3D software

  • Currently: Blender
  • Previously: 3dsMax, zBrush, Mudbox

2D software

  • Substance Painter

Basic skills in:
Substance Designer, Affinity Photo, Affinity Designer, Gimp, Krita, Inkscape

Programming & Scripting

Advanced skills

  • GDscript (scripting language used by Godot, similar to Python)
  • Unreal Engine 4 Blueprints

Basic skills

  • C# for Unity

Version Control

  • Fossil
  • Git
  • Mercurial
  • Perforce
  • SVN

Operating systems

  • Windows XP, 7, 10
  • Linux (mainly Ubuntu based distributions)
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