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How to disable dynamic grid snapping in Blender

Last Updated on 28. October 2022 by Victor Karp

This tutorial explains how to disable the dynamic grid size adjustment in Blender. It also teaches you how to snap to a custom grid size in 2D and 3D viewports.

The problem with Blender’s grid snapping

If you move an object in the 3D viewport with grid snapping enabled, it will always snap to increments of 1 meter or 1 inch, depending on your unit settings. You can hold Shift to snap to a tenth of that size. You can also set a different Scale in the Overlays menu in the top right corner to modify your grid size with a factor.

Blender's 3D viewport grid snapping increments can be adjusted by tweaking the Scale
Blender’s 3D viewport grid snapping increments can be adjusted by tweaking the Scale

The grid size in 2D viewports changes dynamically depending on your zoom level. It ignores the Scale value from the Overlays menu.

The workaround

Change Blender’s Unit System from Metric or Imperial to None to use a consistent and fixed grid scale. This setting is located in the vertical Properties panel on the right, in the Scene Properties category under Units.

Change Blender's Unit System to None
Change Blender’s Unit System to None

Now open the Overlays menu in the top right corner again and you’ll see that the Subdivisions field is no longer grayed out. Set it to 1 to disable the automatic grid size change in 2D viewports. Set the Scale to the grid size you’d like to snap to. I’ve changed it from 1 to 8 on the screenshot.

Set the Subdivisions to 1 to disable automatic grid snapping adjustements in the 2D viewport
Set the Subdivisions to 1 to disable automatic grid snapping adjustements in the 2D viewport

1 generic units equals 1 meter. If you are working in imperial units, convert your preferred grid size from feet to meters and use this value as your Scale.

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