Channel packing grayscale textures in Krita

Channel packing is oftentimes used in game engines to reduce the number of individual texture files that need to be loaded by the engine. This tutorial explains how to pack grayscale images into the individual RGBA channels of a texture in Krita. Channel packing demonstrated with example textures I’m using the free MetalWalkway004 material as […]

Free Open Source tools for game developers

This article is also available on Odysee. This posting lists a selection of free Open Source tools that are useful for creating video games and other digital art. All tools can be used without limitations or registration and also run on Linux. Linux Even for users with limited tech knowledge, Linux has become a good […]

Kostenlose Open Source Tools für Spieleentwickler

Dieser Beitrag listet einige kostenlose Open Source Tools, die beim Erstellen von Spielen und anderer digitaler Kunst sehr nützlich sind. Alle vorgestellten Tools sind in vollem Umfang ohne Registrierung verwendbar und laufen auch unter Linux. Linux Linux ist auch für weniger technikversierte Anwender eine gute Alternative zu Windows. Besonders aus Privatsphäregründen rate ich von aktuellen […]

How to invert a normal map’s green channel in Krita

This tutorial explains how to turn DirectX normal maps into OpenGL normal maps in Krita by inverting the green channel. If you’re used to inverting a normal map channel in Photoshop by selecting the channel and pressing Ctrl+i, you might have noticed that this doesn’t work in Krita. Instead Krita inverts all colors in all […]

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