Channel packing grayscale textures in Krita

Channel packing is oftentimes used in game engines to reduce the number of individual texture files that need to be loaded by the engine. This tutorial explains how to pack grayscale images into the individual RGBA channels of a texture in Krita. Channel packing demonstrated with example textures I’m using the free MetalWalkway004 material as […]

Free Open Source tools for game developers

This article is also available on LBRY. This posting lists a selection of free Open Source tools that are useful for creating video games and other digital art. All tools can be used without limitations or registration and also run on Linux. Linux Even for users with limited tech knowledge, Linux has become a good […]

How to flip a normal map by inverting the green channel in Krita

If you’re used to inverting a normal map channel in Photoshop by selecting the channel and pressing Ctrl+i, you might have noticed that this doesn’t work in Krita. Instead Krita inverts all colors in all layers. But it’s possible using a Color Adjustment curves filter instead. You can use this filter destructively (changes will be […]

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