Victor Karp

How to bake animations, rigid bodies and cloth in Blender

This tutorial explains how to convert a single animation frame, a rigid body or a keyframe of a cloth simulation to a static mesh in Blender. I’ve originally written it as a short response to a thread in the Blender Steam Community. Baking animations is useful if you want to: turn an animated character into […]

How to disable dynamic grid snapping in Blender

This tutorial explains how to disable the dynamic grid size adjustment in Blender. It also teaches you how to snap to a custom grid size in 2D and 3D viewports. The problem with Blender’s grid snapping If you move an object in the 3D viewport with grid snapping enabled, it will always snap to increments […]

Non-destructive sculpting in Blender with Shape Keys

This tutorial explains how to use Shape Keys in Blender to create sculpting layers that can be toggled on or off or faded in and out. Mesh preparation before using Shape Keys If your mesh uses a Multiresolution modifier, you need to apply it first. Having a Multiresolution modifier makes using Shape Keys impossible. Your […]

How to bake textures to vertex colors in Blender

This tutorial is also available on Odysee. Since Blender version 2.92 it has become very easy to transfer textures to vertex colors – a new option has been added to the baking menu. 1. Create a vertex color layer Your mesh needs to have an existing vertex color layer. To create one, select your mesh, […]

Godot Engine: How to fix materials with broken dependencies in .escn files exported from Blender

This article is also available on Odysee. Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or a scene that contains an .escn file), the link to the material breaks […]

Free Open Source tools for game developers

This article is also available on Odysee. This posting lists a selection of free Open Source tools that are useful for creating video games and other digital art. All tools can be used without limitations or registration and also run on Linux. Linux Even for users with limited tech knowledge, Linux has become a good […]

Improving the viewport navigation in Blender

If you are constantly pressing the period key on your numpad to refocus Blender’s camera or have problems zooming in because the camera gets slower the more you are zoomed in – there’s help. There are two options in Blender’s preference menu that make navigating the viewport a breeze and eliminate the aforementioned problems entirely. […]

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