How to bake animations, rigid bodies and cloth in Blender

This tutorial explains how to convert a single animation frame, a rigid body or a keyframe of a cloth simulation to a static mesh in Blender. I’ve originally written it as a short response to a thread in the Blender Steam Community. Baking animations is useful if you want to: turn an animated character into […]

How to disable dynamic grid snapping in Blender

This tutorial explains how to disable the dynamic grid snapping adjustment in Blender and snap to a custom grid size in 2D and 3D viewports. The problem with Blender’s grid snapping If you move an object in the 3D viewport with grid snapping enabled, it will always snap to increments of 1 meter or 1 […]

Non-destructive sculpting in Blender with Shape Keys

This tutorial explains how to use Shape Keys in Blender to create sculpting layers that can be toggled on or off or faded in and out. Mesh preparation before using Shape Keys If your mesh uses a Multiresolution modifier, you need to apply it first. Having a Multiresolution modifier makes using Shape Keys impossible. Your […]

How to bake textures to vertex colors in Blender

This tutorial is also available on Odysee. Since Blender version 2.92 it has become very easy to transfer textures to vertex colors – a new option has been added to the baking menu. 1. Create a vertex color layer Your mesh needs to have an existing vertex color layer. To create one, select your mesh, […]

Godot Engine: How to fix materials with broken dependencies in .escn files exported from Blender

This article is also available on Odysee. Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or a scene that contains an .escn file), the link to the material breaks […]

Free Open Source tools for game developers

This article is also available on Odysee. This posting lists a selection of free Open Source tools that are useful for creating video games and other digital art. All tools can be used without limitations or registration and also run on Linux. Linux Even for users with limited tech knowledge, Linux has become a good […]

Kostenlose Open Source Tools für Spieleentwickler

Dieser Beitrag listet einige kostenlose Open Source Tools, die beim Erstellen von Spielen und anderer digitaler Kunst sehr nützlich sind. Alle vorgestellten Tools sind in vollem Umfang ohne Registrierung verwendbar und laufen auch unter Linux. Linux Linux ist auch für weniger technikversierte Anwender eine gute Alternative zu Windows. Besonders aus Privatsphäregründen rate ich von aktuellen […]

Eine Normal Map in Blender invertieren

Y+ und Y- Normal Maps Einige Anwendungen wie etwa die Unreal Engine 4 verwenden Y- Normal Maps, deren Grünkanal so aussieht, als wenn er von unten beleuchtet werden würde. Blender benutzt allerdings Y+ Normal Maps, bei denen der Grünkanal aussieht, als wenn er von oben beleuchtet werden würde. Wenn du eine Y- Normal Map in […]

Die Viewport Navigation in Blender verbessern

Wenn du ständig die Kommataste auf dem Numpad drückst, um Blenders Kamera neu zu fokussieren oder Probleme beim Zoomen hast, weil die Kamera immer langsamer wird, je weiter du hereinzoomst, findest du hier Abhilfe. Es gibt zwei Optionen in Blenders Preferences Menü, die die Navigation deutlich verbessern und die beiden beschriebenen Probleme beheben. Klick auf […]

Inverting a normal map in Blender

Y+ and Y- normal maps Some applications like the Unreal Engine 4 use Y- normal maps, which means the green color channel of these normal maps looks as if it was lit from below. Blender on the other hand uses Y+ normal maps, where the green channel looks like it was lit from above. If […]

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