Godot Engine – Rotating a character with transform.basis.slerp

rotation_degrees, transform.basis and quaternions If you want to rotate a character towards a point, there are three popular methods you can use: modifying the character’s rotation_degrees.y value, changing the transform.basis or using quaternions. This tutorial will show you how the transform.basis approach works. The transform.basis property of any Spatial node (or nodes that inherit from […]

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