Godot Engine: How to fix materials with broken dependencies in .escn files exported from Blender

Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or a scene that contains an .escn file), the link to the material breaks and you see an error similar to […]

Godot Engine – Rotating a character with transform.basis.slerp

rotation_degrees, transform.basis and quaternions If you want to rotate a character towards a point, there are three popular methods you can use: modifying the character’s rotation_degrees.y value, changing the transform.basis or using quaternions. This tutorial will show you how the transform.basis approach works. The transform.basis property of any Spatial node (or nodes that inherit from […]

Scroll to top