Last Updated on 7. January 2022 by Victor Karp I want to paint my mesh in Blender. How? You have finalized your mesh and now want to paint it by hand. This guide will show you how to enable painting on your mesh. First, you’ll have to correctly UV unwrap it. This guide does not […]
Year: 2019
Godot Engine – How to remap a range of numbers
Last Updated on 30. September 2022 by Victor Karp The explanation of range remapping in this article is universally applicable to every use case where value remapping is required. Towards the end of this article we’ll take a look at how to implement the formula as a function in the Godot game engine. If you […]
Wie Blender zwischen Active und Selected unterscheidet
Last Updated on 19. March 2022 by Victor Karp Wenn ihr Blender erst seit Kurzem benutzt, werdet ihr euch vielleicht fragen, warum manche Objekte gelb und andere orange sind, wenn ihr sie auswählt. Oder warum in Blender manche Faces gelb sind und andere weiß, wenn ihr sie anklickt. Blender unterteilt ausgewählte Dinge in zwei Kategorien: […]
Improving the viewport navigation in Blender
Last Updated on 7. January 2022 by Victor Karp If you are constantly pressing the period key on your numpad to refocus Blender’s camera or have problems zooming in because the camera gets slower the more you are zoomed in – there’s help. There are two options in Blender’s preference menu that make navigating the […]
Godot Engine – How to create references to nodes
Last Updated on 7. January 2022 by Victor Karp This tutorial explains how to create exported variables that reference nodes and how to combine this with static typing. Why using $ or get_node() is problematic To get a reference to a node in your node tree, you can use the $ sign followed by the […]
Godot Engine – Raycast shotgun tutorial
Last Updated on 30. September 2022 by Victor Karp This quick tutorial shows you how to use multiple raycasts in the same physics frame in the Godot Engine. This is useful for raycast (also called hitscan) weapons like shotguns that fire multiple pellets at the same time. Here’s the problem: by default, this doesn’t work […]