Perfect pipe UVs in Blender
In this short tutorial video, I explain how to create straight and tiling UVs for pipes in Blender with the help of the free TexTools addon. Visit the Blender Tutorials main page for more Blender tutorials.
Gamedev and software tutorials
In this short tutorial video, I explain how to create straight and tiling UVs for pipes in Blender with the help of the free TexTools addon. Visit the Blender Tutorials main page for more Blender tutorials.
This tutorial is also available as a short video: When you install Blender on Windows, you’re automatically able to open any .blend file on your computer with Blender afterwards. There’s also a new entry for Blender in your Start menu. Linux doesn’t have an installer, so you need to do things a bit differently here. […]
This tutorial explains how to convert a single animation frame, a rigid body or a keyframe of a cloth simulation to a static mesh in Blender. I’ve originally written it as a short response to a thread in the Blender Steam Community. Baking animations is useful if you want to: turn an animated character into […]
This tutorial explains how to disable the dynamic grid size adjustment in Blender. It also teaches you how to snap to a custom grid size in 2D and 3D viewports. The problem with Blender’s grid snapping If you move an object in the 3D viewport with grid snapping enabled, it will always snap to increments […]
This tutorial explains how to use Shape Keys in Blender to create sculpting layers that can be toggled on or off or faded in and out. Mesh preparation before using Shape Keys If your mesh uses a Multiresolution modifier, you need to apply it first. Having a Multiresolution modifier makes using Shape Keys impossible. Your […]
Since Blender version 2.92 it has become very easy to transfer textures to vertex colors – a new option has been added to the baking menu. 1. Create a vertex color layer Your mesh needs to have an existing vertex color layer. To create one, select your mesh, open the Object Data Properties in the vertical panel […]
Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or a scene that contains an .escn file), the link to the material breaks and you see an error similar to […]
Wenn du ständig die Kommataste auf dem Numpad drückst, um Blenders Kamera neu zu fokussieren oder Probleme beim Zoomen hast, weil die Kamera immer langsamer wird, je weiter du hereinzoomst, findest du hier Abhilfe. Es gibt zwei Optionen in Blenders Preferences Menü, die die Navigation deutlich verbessern und die beiden beschriebenen Probleme beheben. Klick auf […]
Y+ and Y- normal maps Some applications like the Unreal Engine 4 use Y- normal maps, which means the green color channel of these normal maps looks as if it was lit from below. Blender on the other hand uses Y+ normal maps, where the green channel looks like it was lit from above. If […]
This tutorial is also available as a Guide on Steam. This tutorial will teach you how to prepare tilesets in Blender for export to Godot, how to use the .escn exporter for Blender and how to configure the tileset in Godot in a way that allows easy updating if your meshes change later on. Our […]