Last Updated on 7. January 2022 by Victor Karp This tutorial explains how to turn DirectX normal maps into OpenGL normal maps in Krita by inverting the green channel. If you’re used to inverting a normal map channel in Photoshop by selecting the channel and pressing Ctrl+i, you might have noticed that this doesn’t work […]
Year: 2020
Godot Engine – Rotating a character with transform.basis.slerp
Last Updated on 6. February 2022 by Victor Karp rotation_degrees, transform.basis and quaternions If you want to rotate a character towards a point, there are three popular methods you can use: modifying the character’s rotation_degrees.y value, changing the transform.basis or using quaternions. This tutorial will show you how the transform.basis approach works. The transform.basis property […]
Godot Engine – How to get the class name of a custom class
Last Updated on 17. November 2022 by Victor Karp If you have ever created custom classes by using class_name MyCustomClass in one of your scripts you might have noticed that these classes don’t return their custom class name when you use get_class() or is_class() on them. This tutorial will show you how to fix this. […]
How to export Tilesets from Blender to Godot
Last Updated on 7. January 2022 by Victor Karp This tutorial is also available as a Guide on Steam. This tutorial will teach you how to prepare tilesets in Blender for export to Godot, how to use the .escn exporter for Blender and how to configure the tileset in Godot in a way that allows […]