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Quakompiler v0.1 released. A modern compiling GUI for Quake engines

I’ve just released v0.1 of my new application Quakompiler, a modern cross-platform GUI for compiling Quake engine maps. It’s written in GDScript, the Godot Engine’s scripting language. Quakompiler makes compiling maps much simpler than fiddling around with .bat or .sh files. Just select your compiler and Quake executables, choose a map and output path and […]

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