Quakompiler v0.2 released – Quake 3 support!
I have released v0.2 of my Quake engine compiler GUI Quakompiler on Github. Here are the highlights: New features Fixed bugs Improvements and changes
Environment & Tech Artist

I have released v0.2 of my Quake engine compiler GUI Quakompiler on Github. Here are the highlights: New features Fixed bugs Improvements and changes
I’ve just released v0.1 of my new application Quakompiler, a modern cross-platform GUI for compiling Quake engine maps. It’s written in GDScript, the Godot Engine’s scripting language. Quakompiler makes compiling maps much simpler than fiddling around with .bat or .sh files. Just select your compiler and Quake executables, choose a map and output path and […]