CV
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General overview
- Over 18 years of experience in video game development, including 12
years as a professional artist and 3 years as Lead Environment Artist at
Piranha Bytes - Contributed to 2 shipped AA titles at Piranha Bytes and 4 shipped VR
titles, among 3 of them in cooperation with Valve, as part of
multidisciplinary teams - Worked 6 years as a freelancer, collaborating with international clients
on diverse projects
Technical skills overview
- Deep expertise in 3D asset pipelines: highpoly-to-lowpoly baking, UV
unwrapping and layouting, custom normals, sculpting, texturing, rigging,
animation, manual LOD and collision creation, and physics simulation - Skilled in crafting custom shaders for Blender, Unreal Engine, and
Godot - Experienced in optimizing assets for WebGL and mobile rendering,
ensuring performance and efficiency - Proficient in building Blueprint systems for game logic and tools in
Unreal Engine 4/5 - Well-versed in GDScript and scene creation for Godot, with a focus on
3D development - Comfortable with clean version control workflows in Git, Mercurial, and
Perforce
Professional experience
- Delivered distinctive visual styles tailored to project needs across video games, health, advertising, aviation, and transportation industries
- Independently resolved unpredictable production challenges to meet tight deadlines and ensure timely delivery
- Collaborated effectively with international clients and colleagues, maintaining friendly and solution-oriented communication
Teaching and Leadership
- Served as a lecturer at SAE Bochum in Germany and abroad, instructing adults and children in game development concepts
- Recognized for a patient, thorough, and approachable teaching style
- Cultivated friendly, productive relationships with clients and coworkers, driving team success
Employment
12/2022 – 08/2024
Institut für WBOR, Design und Entwicklung Hamburg GmbH
Role: Media Designer
- Realization of VR applications
- Creation of high-quality, photorealistic renderings in the areas of
transportation, interior and exterior - Data preparation and data reduction for demanding research projects,
reduction of considerable amounts of data - Creation of 3D animations and 3D visualizations in photorealistic quality
- Creation of animation videos based on 3D data and 3D scenes
produced in-house - Creation of 3D exploded views of complex CAD assemblies
02/2022 – 08/2022
Institut für Betriebliche Gesundheitsberatung
Role: 3D Expert
- Creation of VR game logic in Unreal Engine 4 using Blueprints and in
the Godot Engine using GDScript - Automation and optimization of recurring workflows in Unreal Engine 4
using Blueprints - Creation of new and revision and optimization of existing 3D
environment assets for VR applications in Unreal Engine 4
05/2015 – 06/2018
Piranha Bytes
Role: Lead Environment Artist
- Time management and planning during the development of Elex 1 and
pre-production of Elex 2 - Quality control and feedbacking of in-house and outsourced assets
- Creation of high- and low-poly environment assets
- Texture baking and texturing using unique, tileable and trim textures
- Level design and scene dressing
- Lighting
- Creation of visual shaders
- Performance optimization
- LOD and collision creation
02/2015 – 04/2015
Piranha Bytes
Role: Environment Artist
- Creation of high- and low-poly environment assets
- Texture baking and texturing using unique, tileable and trim textures
- Level design and scene dressing
- Lighting
- Creation of visual shaders
- Performance optimization
- LOD and collision creation
08/2012 – 01/2015
Piranha Bytes
Role: Trainee for digital and print media design
- Creation of high- and low-poly environment assets
- Texture baking and texturing using unique, tileable and trim textures
- Level design and scene dressing
- Lighting
- Creation of visual shaders
- Performance optimization
- LOD and collision creation
04/2012 – 07/2012
Piranha Bytes
Role: Internship as Environment Artist
- Gameplay testing
- Lowpoly mesh creation
- Texture creation
Freelance work
since 07/2018
Teaching and lecturing
SAE Bochum
- 3ds Max modeling course for beginners (UI overview, lowpoly creation,
highpoly creation, UV unwrapping and mapping, modifiers, texture
baking) - Unreal Engine 4 Blueprint FPS course (UI overview, player controller
creation, asset import, weapon blueprint creation, physics objects)
Codinglab
- Blender beginner course (UI overview, lowpoly creation, UV unwrapping
and mapping, modifiers) - Xonotic level creation course (introduction to NetRadiant, creation of
brushes and patches, texturing, lighting, item placement, moving
platforms, teleporters, handling leaks, bot navigation, levelshot and level
description)
Haus der Jugend Hattingen
Workshop for children and teenagers about the development process
of video games. Participants were introduced to the basic pillars of video
game creation (graphics, gameplay, sound, music) and were then guided
to create simple 3D models themselves
Spielbogenverein Dortmund
Blender beginner course for children and teenagers (UI overview,
lowpoly creation, UV unwrapping, texture painting)
Environment Art & Tech Art services
Clients include
- Codinglab
- Demodern
- Fixgames
- IFBG
- Massive Miniteam
- Private clients
- Scraggy Rascal Studios
- Spielbogenverein Dortmund
- STF-3D
- Verein Bahnprojekt Stuttgart-Ulm e.V.
Provided services
- Mesh creation and optimization, light and texture baking for 3D assets
used in WebGL and AR applications - Creation of assets for use in VR games
- Creation of assets and rendering of camera fly-bys for advertising
- Optimization of CAD data for use in realtime applications
- Mechanical animations of 3D assets
- Creation of 3D renderings for use in print advertising
- Creation and optimization of assets and scenes in Unreal Engine 4 in
the context of architectural visualization and VR games - Creation of Blueprint logic in Unreal Engine 4 in the context of
architectural visualization and VR games - Level design and detailing of multiplayer levels
- Lowpoly mesh creation and texture baking for assets sold on digital
marketplaces
Education
08/2012 – 01/2015
Berufskolleg Ost Stadt Essen
Ausbildung zum Mediengestalter Digital und Print
Field: Design and Technology
07/2011
Stadtgymnasium Dortmund
Abitur
Languages
- German: Mother tongue
- English: Fluent
- Italian: Basic reading comprehension
Technical skills breakdown
1 = Beginner, 2 = Familiar, 3 = Proficient, 4 = Expert, 5 = Master
Skill | Blender |
5 | UV Unwrapping |
5 | UV Mapping |
5 | Retopology |
4 | Hard-surface modeling |
4 | Environmental sculpting |
5 | Manual collision mesh creation |
5 | Manual LOD creation |
3 | Mechanical animation |
2 | Humanoid animation |
2 | Humanoid rigging |
4 | Visual shaders |
1 | Geometry nodes |
4 | Photorealistic rendering |
5 | Texture baking |
4 | Lighting and composition |
4 | 3D asset design |
4 | Scene lighting |
4 | Creation of realistic assets |
4 | Creation of stylized assets |
5 | Repair and optimization of CAD data |
Texture creation | |
4 | Substance Painter |
3 | Substance Designer |
2 | Photoshop |
1 | Gimp |
2 | Krita |
1 | Affinity Photo |
3 | Aseprite |
1 | Inkscape |
Godot Engine | |
4 | GDScript game logic creation |
4 | Visual shader creation |
5 | 3D asset pipeline |
4 | Lighting and composition |
Unreal Engine 4/5 | |
4 | Visual shader creation |
2 | AI systems |
4 | Mesh optimization |
4 | Shader optimization |
4 | General game Blueprinting |
3 | Lighting and composition |
Unity | |
1 | C# Scripting |
3 | 3D asset pipeline |
Video game level creation | |
3 | Source 2 |
5 | Source |
2 | IdTech 4 (Doom 3) |
5 | IdTech 3 (Quake 3) |
4 | IdTech 1 (Quake 1) |
5 | Genome (proprietary in-house) |
Level design aspects | |
5 | Multiplayer grayboxing |
3 | Singleplayer grayboxing |
4 | Lighting and composition |
Version control | |
3 | Git |
3 | Mercurial / TortoiseHg |
3 | Perforce |
1 | Fossil |
Operating systems | |
5 | Windows |
4 | Debian/Ubuntu/Mint |
4 | VirtualBox |
3 | FTP file transfer |
Knowledge transfer | |
5 | Lecturing / teaching |
5 | Technical documentation |
Web | |
3 | Gitlab |
3 | Github |
3 | WordPress |
3 | Jira |
3 | Trello |
3 | Kanboard |
3 | phpBB |
Office & text | |
3 | LibreOffice Calc |
3 | LibreOffice Writer |
3 | Obsidian |
Audio & video | |
3 | OBS Studio |
3 | Audacity |
Download this CV as PDF.