Quakompiler v0.1 released. A modern compiling GUI for Quake engines

Last Updated on 3. November 2025

I’ve just released v0.1 of my new application Quakompiler, a modern cross-platform GUI for compiling Quake engine maps. It’s written in GDScript, the Godot Engine’s scripting language.

Quakompiler makes compiling maps much simpler than fiddling around with .bat or .sh files. Just select your compiler and Quake executables, choose a map and output path and if your map is made for a certain mod, enter its name.

You can then either compile by pressing the respective buttons or by pressing hotkeys that are explained right in the GUI. If you are new to compiling Quake maps, check out the Help buttons in each section. You’ll learn where to get a compiler (this is just a GUI after all, the heavy lifting is done by the compiler itself) or what the three stages BSP, VIS and LIGHT actually do.

For more details about Quakompiler and a download link, check out the Quakompiler page here on my website.

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