How to keep your Linux clean using Stacer

Stacer is a free open source tool for Ubuntu based Linux distributions that helps keeping your distro clean and provides an easy to use and nice visual interface to do so. Here’s a short feature overview. The detailed overview can be read here. Enabling or disabling apps that run at startup System Cleanup (package caches, […]

How to disable moving windows with the Alt key on Linux Mint Cinnamon

If you are running Linux Mint Cinnamon and try to use software that uses the Alt+Left Mouse or Alt+Right Mouse hotkey (like Blender or Substance Painter), you’ll run into a problem. Instead of using the function that is bound to that hotkey inside the tool, you’ll move or resize your current window. To disable moving […]

How to invert a normal map’s green channel in Krita

This tutorial explains how to turn DirectX normal maps into OpenGL normal maps in Krita by inverting the green channel. If you’re used to inverting a normal map channel in Photoshop by selecting the channel and pressing Ctrl+i, you might have noticed that this doesn’t work in Krita. Instead Krita inverts all colors in all […]

Godot Engine – Rotating a character with transform.basis.slerp

This article is also available on Odysee. rotation_degrees, transform.basis and quaternions If you want to rotate a character towards a point, there are three popular methods you can use: modifying the character’s rotation_degrees.y value, changing the transform.basis or using quaternions. This tutorial will show you how the transform.basis approach works. The transform.basis property of any […]

Godot Engine – How to get the class name of a custom class

If you have ever created custom classes by using class_name MyCustomClass in one of your scripts you might have noticed that these classes don’t return their custom class name when you use get_class() or is_class() on them. This tutorial will show you how to fix this. Let’s say you have a script that inherits […]

How to export Tilesets from Blender to Godot

This tutorial is also available as a Guide on Steam. This tutorial will teach you how to prepare tilesets in Blender for export to Godot, how to use the .escn exporter for Blender and how to configure the tileset in Godot in a way that allows easy updating if your meshes change later on. Our […]

Godot Engine – How to remap a range of numbers

The explanation of range remapping in this article is universally applicable to every use case where value remapping is required. Towards the end of this article we’ll take a look at how to implement the formula as a function in the Godot game engine. A use case for value remapping Let’s say you create a […]

Wie Blender zwischen Active und Selected unterscheidet

Wenn ihr Blender erst seit Kurzem benutzt, werdet ihr euch vielleicht fragen, warum manche Objekte gelb und andere orange sind, wenn ihr sie auswählt. Oder warum in Blender manche Faces gelb sind und andere weiß, wenn ihr sie anklickt. Blender unterteilt ausgewählte Dinge in zwei Kategorien: aktiv und selektiert. Wenn ihr mehrere Objekte nacheinander mit […]

Improving the viewport navigation in Blender

If you are constantly pressing the period key on your numpad to refocus Blender’s camera or have problems zooming in because the camera gets slower the more you are zoomed in – there’s help. There are two options in Blender’s preference menu that make navigating the viewport a breeze and eliminate the aforementioned problems entirely. […]

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