Godot Engine: How to fix materials with broken dependencies in .escn files exported from Blender
Last Updated on 6. February 2022 by Victor Karp Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or a scene that contains an .escn file), the link to the […]